Course Description
This course was funded through a massively successful Kickstarter campaign.
Learn to code in Swift Apple's new coding language. Learn to make apps in Xcode and learn to make games with SpriteKit.
One
of the best features is that you can watch the courses at any speed you
want. This means you can speed up the or slow down the video if you
want to.
This course is project based
so you will not be learning a bunch of useless coding practices. At the
end of this course you will have real world apps to use in your
portfolio. We feel that project based training content is the best way
to get from A to B. Taking this course means that you learn practical,
employable skills immediately.
Learning
how to code is a great way to jump in a new career or enhance your
current career. Coding is the new math and learning how to code will
propel you forward for any situation. Learn it today and get a head
start for tomorrow. People who can master technology will rule the
future.
You will get full lifetime
access to this course for a single one off fee. John Bura has created
many games, apps and training courses so he is extremely qualified to
teach you how to master technology. This is an instructor that does not
only teach, he produces apps. This means you get the most relevant
information on how to code. Most courses do not show you practical
skills and real world examples.
Curriculum
Section 2: Learn to make games in SpriteKit
01. Introduction
02. Course Requirements
03. Introduction to spritekit
03. Talking about Xcode projects
04. Running the app on the simulator. Test early and often
04. Setting up the Xcode environment
05. Adding items to the main story board
05. Talking about the GamScene file
06. Hooking up the swift file
06. Talking about the touches began
07. Learning about moving code to functions
07. Using the swift file
08. Changing the button text
08. Talking about feature scope
09. Adding in functions
09. Talking about variables
10. Setting and pritning variables
10. Variables
11. Breaking up functions into smaller functions
11. If Statements
12. Multiple condition if statements
12. Talking about classes and removing objects
13. Else if statements
13. Talking about images and nodes
14. Conclusion
14. Printing a user selected number
15. Apple UI and interactivity
16. Course conclusion
Section 1: Learn about Swift and Xcode
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