Course Description
This course is designed to help those interested in learning 3D modelling using the Open Source software Blender.
The course have 8.5 hours of video tutorials. Part 1 goes through Blender's interface, providing you with a Guided Tour to many of the software's features (4 hours of tutorials).
Part 2 takes you through a single modelling project starting with
preparing background images, through the modelling process, creating UV
maps, adding textures, lighting the final model and rendering out a
single image (4.5 hours of tutorials).
If
you want to get straight to modelling you can start with Part 2 and
then go back to dip into relevant sections of Part 1. However, if you
want to get a good grasp of what Blender is capable of, you can
methodically work your way through Part 1.
In Part 2 look
out for supporting files which include Blender files a key parts of the
modelling stage, reference images of the camera being modeled and
texturemaps used.
3D modelling can be quite difficult, so I encourage you to ask question amongst your peers and to myself for support.
Curriculum
3D view Add Menu.
3D view Object Menu.
3D view Select Menu.
Adding a Mirror Modifier
Adding Blender to the Dock in Mac OS X.
Adding Bones to an Object.
Adding details to the top plate.
Adding Glass using Primitive Sphere & Spin Tool.
Adding Lightmeter, Self-timer & Lens Mount Button.
Adding the rewind arm.
Bringing reference images into Blender.
Building Lens Barrel UV Map in PhotoShop.
Building the camera prism. (Part 1)
Building the camera prism. (Part 2)
Course Conclusion
Course Introduction.
Creating a Lens Barrel using the Spin Tool. (Option 2)
Creating a texturemap for the Prism in Photoshop.
Creating UV Map for the Lens Barrel.
Creating Vertex Groups for the Prism.
Exploring the 3D View.
Exploring the Outliner & Properties Editor.
Finding reference images.
How do Clipping Planes Work?
How to add Background Images?
Import texturemap into Blender.
Importing Lens Barrel UV Map into Blender & Lens Adjustments.
Introduction to Part 2
Lighting & Rendering
Looking at Object Data & Materials in the Properties Editor.
Looking at the Properties Region.
Looking at the Scene in the Properties Editor.
Managing the 3D view layout.
Menus at the base of the 3D view.
Methods in UV Unwrapping.
Modelling the Film Winder.
Modelling the Hotshoe.
Modelling the Viewfinder. (Part 1)
Modelling the Viewfinder. (Part 2)
Modelling the Viewfinder. (Part 3)
Moving Objects to different Layers.
Opening Camera Base UV Map in Blender.
Overview of how the Top Plate UV Map was created.
Overview of how Top Plate detail & Glass UV Maps were created.
Overview of the texturemap process for the camera body.
Potential problems with zooming in & out.
Prep for modelling a Nikomat FTn in PhotoShop.
Preparing reference images in PhotoShop.
Proportional Editing Objects Modes.
Quick overview of other items in the Object Menu.
Readjusting texturemap for the Prism in PhotoShop.
Screen Layout Options.
Section 1: Introduction to course
Section 10: Using Reference Images
Section 11: PART 2 - Modelling a 1967 Nikomat FTn 35mm film camera.
Section 12: Getting started on your first model.
Section 13: Camera Prism.
Section 14: Lens Construction
Section 15: Adding details to the Camera Body.
Section 16: Modelling the Viewfinder and Hotshoe.
Section 17: Creating UV Map and adding Texture.
Section 18: Lighting and Rendering Final Images.
Section 19: Course Conclusion
Section 2: Where to get Blender and installation.
Section 3: Blender 3D Interface
Section 4: Exploring the 3D View
Section 5: Using the Object Menu.
Section 6: Object Interactive Modes.
Section 7: Other Buttons on the 3D View base.
Section 8: Properties Region.
Section 9: Outliner and Properties Editor.
Setting the Object Interaction Mode.
Shaping the Lens using a cylinder & extruding. (Option 1)
Solving Problems
Splitting Views
Task for Section 10
Task for Section 11
Task for Section 5
Task for Section 6
Task for Section 7
Task for Section 8
Task for Section 9
Tasks covering Section 13 through to Section 19.
Texturemap files used in Part 2.
The Object Properties Editor.
Using a light to help view the model construction.
Using Edit Mode.
Using Modifiers in the Properties Editor.
Using Particles and Physics in the Properties Editor.
Using reference images & modelling camera body.
Using the Object Menu.
Using the Snapping Mode.
Using Vertex Groups
UV Unwrapping for the Camera Base.
What Constraints do in the Properties Editor?
Where to find Blender & install?
Working on Camera Base UV Map in PhotoShop.
Working through the file menu.
Working with Pivot Point Menu.
Working with Texture Paint Interactive Mode.
Working with Textures in the Properties Editor.
Working with Viewpoint Shading Menu.
World Settings in the Properties Editor.
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