Course Description
Learn how to use Unity UI! Become
familiar with designing UI in your games and applications in Unity using
C Sharp. Every application needs UI, so it is important that you learn
the ins and outs to improve not only the game creation process but also
the user experience.
Learn to set up the Interactive Graphic User Interface.
- Understand the organization of Unity UI.
- Learn how to set up responsive GUI.
- Recognize the methods for creating and calling functions with Unity UI.
Every Game Needs Graphic Interface
Like
water to humans, graphic interface is needed for any program that is
published. From sliders, buttons, and toggles, to simple panels that
show instructions for the user. Unity UI allows for easy setup of these
functions. We will learn how to set up graphics, so they stretch with
the screen and go over all the important components of the UI. We'll do
this by creating a simple menu script that grabs information from the
player and stores it.
Many doors will open to you once you have a
grip on GUI. When working with a team having an understanding of UI
helps your stand out. You might become the leader for GUI creation, or
you might become the go-to guy for any interface support.
Course Content Overview
The
course is meant to expand your knowledge in tools provided in the Unity
game engine. You'll the importance of anchor points, pivot points, and
other UI related features. Our goal will be to create a scene where we
use all of the Unity UI elements and interact with the input via C Sharp
code.
Midway through the course you will have learned how to set
up GUI to your needs and liking. Whether you want it to reach the
screen and work on all devices or just fit your screen resolution, this
you will learn how to hand GUI confidently.
After following along this course, you will be able to use this information in any Unity project.
All assets needed for you to follow along with the course are included for free
Curriculum
Download the assets related to the course
Finalizing and Completing the Menu
Finishing Menu Setup
Getting Started With Creating Unity UI
Introduction
Section 1: Introduction
Section 2: Main
Section 3: Assets and Credits
Setting up the Menu Components
Storing Menu Input
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