Course Description
This course is a gentle introduction to small
interactive games like Flappy Birds or other classics. Instead of making
a clone, we will only go through the game mechanics: flapping or
jumping, gravity and collisions, using Unity Physics.
The graphics will be deliberately crude: a white capsule and a few
boxes. There are no textures, sprites, sounds or particle effects. We
encourage you to make something of your own.
You'll need to know the basics of Unity: creating GameObjects,
navigating the 3D Window and adjusting components. We'll use the
popular Playmaker extension from the Asset store, which is a visual
coding system, providing a Finite State Machine implementation,
requiring no custom scripting. We go through every step from scratch,
although the final result can be downloaded as a package for you to
study.
If you need help in setting up PlayMaker,
you can start with the bonus chapter in the end, which also points you
to a free non-commercial version of PlayMaker, if you are an educational
user, but the regular version has regular sales on the Unity Asset
Store, so pay attention.
So if you want to add
some interactivity and make something fun, but don't know where to
start, this is a good opportunity. And please share your results and
make something unique.
Curriculum
Thinking about our Game Setup
A Game Manager to keep track of the score
About physics mechanics
About the Game Manager
About this course
Add the Walls and the moving Ball: now we can already start playing
Anatomy of an FSM
Bark Out Introduction: what can you expect?
Bonus: Installation of PlayMaker and the provided Unity Package
Checking collisions with the ground plane
Concluding Flappy Capsule
Concluding the Bark Out Game. What did we accomplish? Where to go next?
Death & Bricks: catch the ball when we miss and start hitting bricks too
Demonstration of what our final result will look like
Finish the Game Manager: how do we know that we complete the level?
Flapping our Capsule up and down with basic Physics
Keeping the Score and finishing our Game
Section 1: Getting Started
Section 2: Flapping and Crashing: the adventure starts
Section 3: Controlling the Game with a Game Manager
Section 4: Bark Out - a small BreakOut Game
Section 5: Some final thoughts
Setting up our main scene GameObjects
Setting up the moving Poles we need to avoid
Setting up the paddle: move left and right
Spawning poles from the Game Manager
Thank you for taking this course
LINK FOR THE FREE COURSE
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